


Most units use a movement mode defined by their unit type. For more details regarding aerospace movement, refer to here. This is because aerospace operate on a different board scale than ground units. Unlike ground units, this value is not multiplied by 2. Like ground units, they convert to Alpha Strike using their cruising rate (known as their "Safe Thrust" value). Likewise, a Shadow Hawk with 5 Walking MP would be converted to 10" Movement.Īerospace units use Thrust Points instead of MPs. For example, a Warhammer with 4 Walking MP would be converted to 8" Movement in Alpha Strike. CONVERT MOVEMENT POINTS (MP) AND MOVEMENT MODESĮxcept when noted otherwise, all ground units in Alpha Strike receive 2 inches (2") of Movement for every Walking or Cruising MP its BattleTech version possesses. ^NOTE: The last grey box in the lower left corner is for Special Abilities that some units can perform such as Indirect Fire, ECM, TAG, etc.ģ. Convert Special Equipment into Special Abilities.Calculate Final Damage Totals & Overheat Value*.Convert Movement Points and Movement Modes.We will review the conversion process for many types of units, but we will focus predominantly on Battlemechs. You can create your own custom unit card here. You can still use this thread as a reference. It will make the majority of this far easier. I have made a custom spreadsheet CALCULATOR HERE! Please use it. This guide will walk you through the process. While it is generally recommended and faster to use pre-generated unit cards provided here, anyone can create their own custom units. Theoretically, any unit from any Tech Readout or Sourcebook can be converted for Alpha Strike.
ALPHA STRIKE BATTLETECH FULL
If you plan to use this resource long term (especially if you are a GM), please consider supporting the franchise by purchasing the full digital copy here.Īlthough they may not look it at a glance, all Alpha Strike stats are derived from their Classic Battletech counterparts.

This is a summary of game mechanics that are better explained in this manual:
